#include "Particle.h"
#include <iostream>
Particle::Particle() :
	xPos(0), yPos(0), xVec(0), yVec(0)
{
}

Particle::~Particle()
{
}

double Particle::getXPos()
{
	return xPos;
}

double Particle::getYPos()
{
	return yPos;
}

double Particle::getXVec()
{
	return xVec;
}

double Particle::getYVec()
{
	return yVec;
}

//int main(int argc, char **argv)
//{
//	
//	std::cout << sizeof(Particle) << std::endl;
//
//	int size = 2000000;
//	int size2 = 4 * size;
//	std::cout << "adskjf\n";
//	Particle *d = new Particle[size];
//
////	double *d = new double[size2];
////
////	for (int i = 0; i < size2; ++i)
////	{
////		d[i] = 0.0;
////	}
//	
//	while(true){}
//
//	delete [] d;
//
//	return 0;
//}
